Tuesday, July 19, 2011

Flag Football




Standings

Team Coccimiglio (red team) 37 Points
Team Tucker (purple team) 35 Points
Team Maxfield (Grey I think) 24 Points
Team Rawings (Black Team) 19 Points
Team VanDyke (White Team) 17 Points
Team Moreno (Yellow Team?) 15 Points

Money

Please pay tomorrow. Its only fair. You can give your money to Taylor Rawlings.


Passing

  • All players are eligible to receive a pass.
  • Only one forward pass per down (either over handed or underhanded).
  • No forward hand-offs between the quarterback and the center are allowed.
  • At the time of a pass reception, the receiver must have the "first football" down and in bounds for a complete pass (Ball in complete control).
  • Any number of backward or lateral passes are permitted.

Flag Belts and Legal "Tackles"
  • Each player must wear a flag belt; each team will have a different color. Every player must have their shirt tucked in their pants.
  • If a player loses his/her flag belt and has possession of the ball, the defense must touch them with one hand between the shoulders and knees to make the legal "tackle."
  • A legal tackle is made when a defensive player detaches the flag belt from the ball carrier.
  • A shielding infraction will be called if a ball carrier uses his/her hands, arms, the ball or clothing to hide or prevent an opponent from pulling the flag belt.
  • Any ball carrier caught wearing the belt illegally will be ejected from the field of play.
  • The ball is dead if either knee of the ball carrier touches the ground at any time.

Tie and Overtime Games
  • Overtime will be played as follows: each team will get four downs from the ten yard line (closest to their opponent's goal) to score. Whichever team scores in the fewest amount of downs, wins.
  • Each team will get one 30-second timeout per overtime.

Field Dimensions and Downs
  • The size of the field will be 60-yards by 40-yards, with 10-yard end zones.
  • The field will be divided into 3 20-yard zones. A team has four downs to cross each consecutive line (First down every 20-yard line marker). If a team has a penalty which pushes the line of scrimmage behind a new 20-yard line the offense must still pass the original first down marker.
  • During a runback, if a penalty pushes the line of scrimmage behind a new 20-yard line, the first down line will be that 15-yard line.

Number of Players
  • There is a minimum of six players required to start a game and maximum of seven players to continue a game.
  • Free substitution is allowed after the ball is ready for play and before the snap, each player or entering substitute of an offensive team can be lined up anywhere behind the line of scrimmage.
  • There will be a one-yard restraining line for the defensive team while in any formation or situation; the officials will mark off the restraining line.
  • Only one player may be in motion parallel to the line at any one time before the ball is snapped.

Punting
  • The referee will ask the offensive team on all fourth downs if they intend to punt or "go for it." There are no fakes allowed.
  • All players must remain at the line of scrimmage until the ball is kicked. Defensive players may put their hands up and/or jump to attempt to block the punt as long as they do not cross the line of scrimmage.
  • On a bad snap, the ball is dead where it first touches the ground.

Blocking
  • The only type of blocking allowed is screen blocking. All blocking must be made with the blocker in an upright position with both hands clasped in front of or behind their backs or directly at their sides.
  • No player may use his/her hand to go through, over, or around an opponent.
  • No body blocks roll blocks, or shoulder blocks are allowed at anytime (Penalty will be expulsion from game and automatic suspension from league play). Offensive players may not keep their elbows out when blocking, they must be against the body.


Safety and Touchbacks

  • A fumbled ball by an offensive team in their end zone constitutes a safety.
  • If a team intercepts a pass in the end zone and does not advance the ball out of the end zone it is a touchback. The ball is put in play on the 10-yard line.
  • If a team receives a punt in their end zone and does not advance it out of the end zone, it is a touchback. The ball is put in play on the 10-yard line.
  • Following a safety, the ball shall be placed on the 10-yard line of the team credited with the safety.

Scoring

  1. Touchdown: 6 Points
  2. Safety: 2 Points
  3. Point after touchdown:
    1. From 3-yard line: 1 Point
    2. From 10-yard line: 2 Points
  4. Girl Touchdowns are worth 10 points, extra points for girls are worth 2 and 4 respectively.
Time

1. The first team to 24 points or whoever has the most points after 20 minutes wins the
game.
2. The team that goes 2nd will have the last opportunity to tie or win the game if they are
within one possesion of the team which goes 1st.
3. If the game results in a tie in the playoffs, overtime rules apply.

Tuesday, July 12, 2011

Capture the Flag


After a bye week we are coming back stronger then ever. Our current standings are as follows.

Standings

Team Coccimiglio (red team) 26 Points
Team Tucker (purple team) 22 Points
Team Maxfield (Grey I think) 15 Points
Team Rawings (Black Team) 12 Points
Team VanDyke (White Team) 12 Points
Team Moreno (Yellow Team?) 10 Points

Money

Please get your team money in as soon as possible. The last thing we want is to get to the end and have no prize. Other then Team Rawlings and Berrett no one has paid.

Capture The Flag

Capture the Flag requires a playing field of some sort. Whether indoor or outdoor, the field is divided into two halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person. Eye black is suggested for team members to create team unity. The object of the game is for players to make their way into the opposing team's territory, grab the flag and return with it to their own territory without being tagged. The flag is defended mainly by tagging opposing players who attempt to take it. Within their own territory players are "safe," meaning that they cannot be tagged by opposing players. Once they cross in to the opposing team's territory they are vulnerable.

Location

The flags are placed in a visibly obvious location at the rear of a team's territory.

Jail

If a player is tagged while in the opposing team’s territory they go to jail. The only way to be released is if their teammates come into the jail and tag them free. Even then both members must return to their own side without being tagged. Guys can only free one incarcerated teammate at a time, girls can free two teammates.

Capturing the flag

Once someone captures the opposing team’s flag they must return to their own side without being tagged. If they are, the flag is returned to its original location.

Rules

Seriously, no fighting. Do you want to be known as the guy or girl who fought someone over steal the flag?